The biggest benefit of blockchain gaming that developers and publishers pay for is without a doubt the creation of non-perishable tokens or NFTs. This technology allows you to display objects in the game from the Mysterious Bountiful Sword to the level 99 you drew in a chain of blocks and freely exchange them with other players.
NFT gives players who don’t want to spend hundreds of hours upgrading the aforementioned witch to level 99 a quick and easy way to progress to the later stages of the game.
In some ways, this is similar to the “freemium” model for games that became popular when mobile games began to emerge. If you’ve ever played Candy Crush for free and wondered who spent exactly $ 99.99 on a 200,000 gems show, this is probably the same guy looking to get past level 99 NFT.
There is a big difference, however: while the $ 99.99 spent on Candy Crush goes directly to the developer (when Apple takes the bulk), the NFT profits go directly to you, the seller. This is good news for gamers, and as long as the game (and the market) maintains an active user base, the developer must provide good return on transaction fees.
An advertisement for the new “epic” role-playing game “Mirandos” appears on the stage. Of course, “disclosure” does not mean that the game is still available, and after further investigation, Cointelegraph was informed that “there is currently no game version of the game. We are in the concept phase and will move on to pre-production this year. ”
So there is nothing to write about. The “big news” is that players will be able to own their in-game NFT items on the blockchain – but this is, after all, a blockchain game, so those details alone are not worth considering.
Fortunately, some NFTs are already embossed and available for purchase directly from the developer. While it is possible to spend money on in-game items for a video game, it is still under development.
Aside from a few robotic body parts, the largest NFTs currently up for sale are documents for various types of property, from modest land ownership ($ 50) to one of five ancient castles ($ 500,000). The game’s website claims that “the players are safe only within the walls of real estate” and that “the best business means the best walls.”
Thus, the best walls – and therefore the safest – will cost half a million dollars. And I thought that whoever spent $ 99.99 on Candy Crush had more money than sense.
Many blockchain games today are built on the idea of hindsight. While studying the public beta of Upland, I have highlighted a guide on how to get the most out of your $ 10,000 game.
But half a million dollars? Who wants to invest so much in the game? According to developer Mirandus Gala Games:
“People who want to make a strong impact on the gaming world and always want to develop their own game, but hire a full development team for free.”
Galla told Cointelegraph that he had no doubts that these NFTs would be on sale, but otherwise “Kingdoms will remain in royalties until someone marches for their crown.”
While it is possible to earn money from your castle by charging other players to use it, the main reason for buying a castle, besides direct access to the development team, is the title and respect associated with it.
For $ 49.95, you can buy a piece of land in Scotland, call yourself the master, and claim you have more respect in the real world. But if you can’t think of a better way to spend $ 500,000, I won’t stop you.