Every day we hear more and more industry players (like Epic Games and Roblox) become more engaged as we move closer to Metaverse, a permanently shared virtual environment for interconnected digital experiences. The problem is that none of this is important for Internet users to actually own digital assets. And it all starts with the game.

Video games make us feel like we can do anything. These virtual worlds with unlimited possibilities allow us to transcend the realities of everyday life when we become heroes. They give us the feeling that we have control over our own destiny.

Games and players
The games are a good life simulator: players earn rewards for collecting values, increasing rankings and position. These goals are something that players greatly appreciate, and players spend an average of about 30 hours each week playing games, interacting on game forums, and participating in game streams. They also spend large sums on in-app purchases such as weapons and armor for various purposes that enhance their playing style or just look cool. They can even pay to accelerate progress and reach higher levels faster.

It can be argued that achieving “success” in these games is misleading. As a species, we spend a lot of time in a simulated environment while giving up our financial core and capabilities. Traditional video games are some of the most low-key, low-key and controlled worlds imaginable: beautiful fenced gardens designed for players to play – and only in them. Any sense of freedom or ownership that players experience is an illusion because game publishers and their platforms actually control their game and experience.

The global gaming industry is valued at over $ 170 billion and is more expensive than movies and music combined. Game publishers are at stake and think they need tight game controls to protect their revenue.

Related: Science fiction fact or blockchain? Oasis Ready Player One can be built

Real World Games: Clash
An example is now playing in Chinese stadiums. Tencent, the world’s largest video game publisher, is suing DD373.com for $ 6.2 million in damages to enable Dungeon Fighter Online players to trade virtual currency and other in-game items on DD737.com.

In court, Tencent confirmed the terms, saying that virtual items purchased by players have no real value and will remain the property of Tencent forever. According to Tencent, even the virtual currency of a game that players buy on the platform to exchange for other items in the game is a “service charge”. In short, players are not allowed to trade their gaming assets outside the platform because they do not actually own these assets to begin with.

This is not an isolated problem. Almost all game publishers take the same approach.

Currently, most traditional games allow players to perform a limited and predetermined set of financial activities. Players must use trading systems in the game and can only handle certain currencies in the game such as coins, credits, gold and gems. Thus, gambling funds only have value within the framework of the original games.

Since games and assets are offered to users on a licensed basis, this means that they do not belong to the player – they are rented out. And this rent is small at best: players can make a bet for years and spend tens of thousands of dollars on accumulated assets, but everything can be destroyed in an instant and without seeking help.

This happens regularly in the gaming world. Excluded Games is a site that tracks dead games. A current example of a game facing sudden death is the exclusive Chinese version of Call of Duty, which closes in August and accepts payment for in-game purchases until the end of June.

Unforeseen consequences can put players on their toes, such as when Ubisoft shuts down servers and prevents Might & Magic X: Legacy players from receiving paid content since early June.

Catastrophic disruptions such as fires or floods can occur in a critical data center and cause progress, accounts or even entire worlds to disappear. Survival games Rust lost days of progress in March when the game’s servers caught fire. While crashes could have been much worse, there was still something dangerous in a real-time game, whether you managed to log in or not.

Finally, changes in rules and license agreements can also take away players’ right to participate in games.

Source: CoinTelegraph